Below is a listing of major educational technology categories that you can choose one from to best fit your needs. Then, click on the Download button to get a PDF file to review all the apps in that category. There are between 30 and 50 apps that are explained in each downloadable file. While that may seem like a lot, all the apps are similar within a category so that it becomes an apples vs. oranges choice. The intention is for you to look at a variety of apps in a category so you are able to pick out the few apps that intuitively feel right. After selecting a few, you can go to the app provider websites that are noted on the PDF file for additional information and potential app purchase.
Knowledge Building/Curriculum – General Academic – Here, you will find Ed Tech apps that are used for knowledge acquisition, meaning they contain all that is necessary to learn new knowledge — content presentation, learning practice, and assessment. These K – 12 (grade) apps are intended for primary academic learning, both inside and outside of public schools.
Knowledge Building/Curriculum – Specialized Academic – Here, you will find Ed Tech apps that are used for knowledge acquisition, meaning they contain all that is necessary to learn new knowledge — content presentation, learning practice, and assessment, These 6 – 12 (grade) apps are intended for intermediate academic learning, both inside and outside of public schools.
Skill Building Tools/Games – General Academic – Here, you will find Ed Tech apps that are used for skills practice, meaning they contain games and activities to support academic curriculum and promote mastery. These K – 12 (grade) apps are intended for supplementary or remedial practice, but in a fun way.
Skill Building Tools/Games – Specialized Academic – Here, you will find Ed Tech apps that are used for skills practice, meaning they contain games and activities to support academic curriculum and promote mastery. These 6 – 12 (grade) apps are intended for supplementary, intermediate academic practice or for independent projects.
STEM Learning Tools – Beginning Computers and Robotics – Here you will find Ed Tech apps used for introductory learning in technical fields, meaning they contain kits and coding to instruct on basic STEM principles. These K – 12 (grade) apps are intended for primary STEM learning and independent projects within schools, workplaces, or for individuals.
STEM Learning Tools – Intermediate Computers and Robotics – Here you will find Ed Tech apps used for intermediate learning in technical fields, meaning they contain kits and coding to instruct on higher-level STEM principles. These 6 – 12 (grade) apps are intended for intermediate STEM learning and independent projects within schools, workplaces, or for individuals.
STEAM Learning Tools – Content Enhancement – Here, you will find Ed Tech apps used to enhance verbal or graphic content (i.e. concept mapping), meaning they contain software or equipment to promote mastery of these tools. These 6 – 12 (grade) apps are intended for STEAM learning and independent projects within schools, workplaces, or for individuals.
STEAM Learning Tools – Maker Tools – Here, you will find Ed Tech apps used to make or build things (i.e digital printing), meaning they contain software or equipment to promote mastery of these tools. These 6 – 12 (grade) apps are intended for STEAM learning and independent projects within schools, workplaces, or for individuals.
Enrichment/Motivation Building – Here, you will find Ed Tech apps that are used for enrichment and motivation purposes, meaning they contain activities that are sensory to enrich content and make it more memorable and desirable to learn. These 6 – 12 (grade) apps are intended to introduce and excite learning before beginning lessons or independent projects.